Archive – Edit Video Faster.

Archive – Edit Video Faster.

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How to Rotate Text in Photoshop. Duplicate Layer Shortcut in Photoshop. How to Underline Text in Photoshop. Auto-Select Layer in Photoshop. Pandemic Burnout for Creative Professionals.

Charge by the Hour or by the Project? The Ship Muscle for Video Editors. How to Ask a Question to a Video Editor.

Pet Peeves for Video Editors. Adjusting Focus. Most Deadlines for Video Editors are Sh! Naptime Blog Update. Edit Bay Inertia. Recent Life and Career Changes. How Video Editors Stay Productive. Fighting Decision Fatigue as a Video Editor. The only thing you need to succeed in Why are you in post production? Some brief thoughts on creating creative work. I Got A New Job!

Editing in Japan and Across the Globe. May EVF Recap. April Update for EVF. Stepping Away from Edit Video Faster. Why You Should Respect iMovie. Straight Up Hard Work. Click OK. Media Composer permanently deletes the bin and the red Trash bin disappears. Note that no Undo is possible. Media Composer creates a new folder. Open bins are automatically tabbed in the right panel in the Bin Container window, but you can choose to display them as subdivided bins in separate panes in the right panel or even in their own floating Bin Container windows.

To display a bin in its own pane in the Bin Container window, click the tab of an open bin and drag it away from its location until the green eligible edges appear. Move the tab onto an eligible edge and release the mouse button. The bin appears in its own pane in the right panel of the Bin Container window.

To open a bin in a separate floating Bin Container window, click the tab of an open bin and drag it until the green eligible edges appear. Move the tab to an open area of the panel, away from the eligible edges, and release the mouse button. The bin appears in its own floating Bin Container window. Depending on how you like to work, you can mix and match between tabbed bins, subdivided bins, and bins in floating Bin Container windows.

This project contains three different types of clips, each with their own icons. Clips in the Rock Climber Clips bin include imported video master clips and audio-only master clips. The Sequences bin contains a sequence. There are also master clips which use linked media rather than Avid native media, but you will see those in the next lesson. Setting Up 29 Figure 1. The clip loads into the Source monitor in the Composer window.

You can play and pause it using the spacebar. You will look at other ways of playing through clips and sequences later.

WAV audio-only master clip. Repeat step 19 for the other two audio-only master clips. WAV audio-only master clip into the Source monitor to open it.

The Source monitor looks empty. However, the clip name and the center duration in the information display at the top of the Source monitor indicate that something has been loaded. There is no picture because the clip is audio-only. Use the spacebar to play and pause the music track.

If the bin is already open but you cannot easily read the tab names, there is a little circle with a triangle in it to the right of the tab bar. Click it to choose from the list of open bins. The sequence loads into the Record monitor in the Composer window. You can use the spacebar to play and pause it.

Notice that the entire sequence is visible in the Timeline window. A Delete dialog box opens. Do not click OK! A different Delete dialog box opens. These two Delete dialog boxes indicate the differences between master clips and sequences.

Master clips are directly linked to media files while sequences are indirectly linked to media files through master clips. You can only delete media files through their direct relationship to master clips. Much more on this later. Setting Up 31 Exercise 1. The arrangement of these is called a workspace. There are several default workspaces. You can choose between these workspaces, alter or restore the defaults, and create new workspaces.

In this case, choose the Edit workspace. A checkmark next to the workspace name in the Workspaces menu indicates the currently selected workspace. It is frustrating to make a lot of changes only to find out you are in the wrong workspace!

Although the toolbar at the top of the Timeline window contains two audio meters, Media Composer has a more accurate set of meters called the Audio Tool. You can dock the Audio Tool to any other window in the Media Composer interface. To dock the Audio Tool to the head of the Timeline window: 1. The Audio Tool opens in a floating window. Like other windows in the interface, it has a vertical title bar. Click and drag the purple title bar toward the Timeline window.

Green eligible edges appear in the interface where you are able to dock the Audio Tool. Drop the Audio Tool onto the eligible edge at the head of the Timeline window. The Audio Tool is now docked at the head of the Timeline window.

Next, save the Edit Workspace with the new configuration. When you do, Media Composer will lock in the change and remember it the next time you access that workspace.

Switch to another workspace, and then back to the Edit Workspace. It should return with the changes you made still evident. If you want to, you can restore the default workspace.

You can also access, save, and restore workspaces from the Workspace toolbar on the right side of the user interface. The icon for the selected workspace will be highlighted in purple. Notice in the bottom menu you can also select which workspace you want to use. Setting Up Figure 1. You can adjust the frequency with which this occurs in the Auto-Save settings, found in the Bin Settings dialog box.

To adjust the Auto-Save settings: 1. A shortcut way to locate the setting is to press the B key on your keyboard to jump to the BIN entry in the list.

Then double-click the entry. The default Auto-Save Interval setting is 15 minutes. This is very conservative. Because an auto-save can interrupt your flow of work, Media Composer only performs them after a period of inactivity whose length you specify.

The default is 15 seconds. By default, the Force Auto-Save field is set to 17 minutes. This means if no inactivity period occurs, Media Composer will force an auto-save after 17 minutes. This is a safety net that you are hardly ever likely to use. Of course, your own working style will ultimately determine the right combination of settings for you. Create a new project! Use the Source Browser to locate camera files!

Link to camera files! Import music files! Rename master clips! Organize the project media into bins! Add notes and keywords to master clips! The first thing to do when starting a new project is to decide where you want to save it.

You can move the files later if you choose. Most editing facilities have a standardized save location, so you might need to ask the post supervisor or media manager. If you are working by yourself, you can simply choose to save all your projects in the Private folder. Set the Save Location The option buttons along the top of the Select Project dialog box designate the location where the project will be saved see Figure 2.

Figure 2. These buttons are as follows:! Private: Private projects are saved in the Documents folder of the current OS user. Someone logging onto the computer as a different OS user will not be able to access these projects. Anyone who logs onto the computer will be able to access these projects.

External: External projects are saved in any location you choose except the two default locations above. It does not need to be external to your computer. The locations for private and shared projects are hard-coded and cannot be changed, but external projects can be saved in any location you choose. Because external projects can be saved anywhere, you need to tell the system where you want to save them.

The file path for the current project directory is always displayed next to the Folder Browse button. Lesson 2! Getting Started 37 To set the location for external projects: 1.

A standard OS browse window opens. Navigate to the folder where you want to save your project files. The directory path shown next to the Folder Browse button in the Select Project dialog box is updated. Create the Project With the save directory set, you are ready to create the project.

To create a new project: 1. A New Project dialog box opens with the Project Name field highlighted. See Figure 2. There are many possible choices, which depend on several factors. But it is uncommon to want to change them, so these settings have been left at their defaults here. The project files are created, and the new project appears in the project list, selected and ready to be opened.

There is no option in Media Composer to rename a project. Do not name the project with a version number. Rather, simply name it what it is. For example, Mov e of th e Century , E pisode 5 2 , and so on. It is common practice to keep track of the different versions of a project within the project itself.

The Format setting in the New Project dialog box controls how Media Composer processes media, including which codecs are available to you for capture, render, and transcode. The easy rule of thumb here is to set the format to whatever most of your source media for a project will be. You can change the Format settings after a project is created.

The only thing you cannot change later is the family of formats, which is based on the frame rate chosen here. At the OS level, each Media Composer project is a folder, not just a single file. This is quite different from what you may be accustomed to. A new project folder is created with three main files inside: a project file. Other project-related folders and additional bin files are also saved into this folder. The project folder does not contain any media; rather, it contains all the information about your clips and sequences—in other words, your work!

To move or archive a project, you must move the entire project folder, not just the project file alone. Open the Project After you create a project, you must open it to work with it.

With Media Composer, you do not open a project by clicking on a project file of any kind. Instead, you launch the application and make your selection in the Select Project dialog box.

To open a project: 1. Launch Media Composer. The Select Project dialog box opens. Click the name of the project you want to open. Getting Started 39 Exercise Break: Exercise 2.

Setting Up Your Project Projects grow and evolve over time. Keeping them organized requires deliberate effort. The best way to set yourself up for success is to create some structure for your project from the start. In this section, you will learn to create and name the bins required for a typical small project. In most of your projects, you will use multiple bins to organize your material.

A news editor might use one bin per story. A small project could have five to 10 bins. Feature films may have hundreds. Creating New Bins Creating new bins is a simple process. Like most things in Media Composer, there are several ways to do it. To create a new bin, do one of the following:! Rename them as required and delete any extras. Renaming Bins Media Composer automatically opens any new bins you create and names each with a default name: the name of the project, plus the word Bin and a sequential number.

For example, it is very common to have a bin to store only your sequences, another bin for your titles, another for your music, another for sound effects, another for graphics, and so on. In the Bin Container sidebar, click once on the bin name. The bin name appears highlighted, ready to be renamed.

Type the new name. Pressing Enter on the numeric keypad simply renames the bin and exits the name field. Pressing Return accepts the name and exits the field, but also moves the highlight down to the next bin name in the list, making it useful for renaming multiple bins. Opening and Closing Bins Opening and closing bins is as easy as you might imagine. To open a single bin: 1. Double-click the bin icon. Do not double-click the bin name.

The bin opens in the right panel of the Bin Container. To close a single open bin: 1. To open or close multiple bins: 1. Select the bins you want to open or close. Getting Started 41 Deleting Bins Deleting unwanted bins is just as easy. To delete bins: 1.

Select one or more of the bin icons in the Bin Container sidebar. Bin files are small, taking up very little space on the drive.

Some professionals prefer to never empty the Trash folder until they complete and deliver a project. If you delete a bin, but do not empty the Media Composer Trash, you can retrieve the bin from the Trash for reuse. To retrieve a bin from the Trash: 1. Drag the bin icon from the Trash folder to the list of other bins in the Bin Container sidebar and release the mouse button.

The bin will be restored to the bin list and will appear in alphabetical order. This is especially useful when working on a single monitor, such as a laptop. To activate a tabbed bin, do one of the following see Figure 2. Click the tab with the bin name. Click the drop-down menu to the right of the bin tabs and select the bin name from the list.

It is also possible to open each bin in an individual floating window that you can position anywhere on your computer interface. To open a bin in a separate window: 1. Do not drop the bin onto a green eligible edge in the right panel. If you do, it will open as a separate pane within the right panel.

The bin opens in a floating window that contains a copy of the Bin Container sidebar. Identifying Objects in Your Bins All project assets will be stored in your bins, including audio and video clips, titles, effect templates, and more. As you start adding items to the bin, it will be easier if you can identify them from the start. Each asset type is identified as an object in the bin with its own unique icon.

Table 2. Getting Started 43 Table 2. In post-production terms, this process is called ingesting, but Media Composer uses the term inputting. Always back up the original camera files to another hard drive for safekeeping.

There are several ways to get media into your Media Composer project:! Tape capture: This enables you to input video and audio through cabled connections from a video tape deck, satellite, or live camera feed. Note that the use of tape is becoming less and less common. Link: Linking connects an original media file to the project in Media Composer.

It does not move or copy the media file. Media Composer reads the file from its current location and in its current format. Typically, this is referred to as camera-native media. Import: Importing ingests a media file by copying the media to a predefined location and at the same time converting it to a file format called Avid-native media. In Media Composer, the term import means to create a brand-new file that is a copy of the original. This course assumes that you are working with all file-based media.

To learn more about using tape capture, refer to the Media Composer Help. The Source Browser combines the controls for linking and importing into a single window. The Source Browser is set up like a standard OS window, so it is intuitive and easy to use.

The Source Browser contains several panes and buttons, including the following see Figure 2. To open the Source Browser, do one of the following:! Getting Started 45 Viewing Folders as Media Volumes A common production practice is to offload footage from camera cards to a hard drive while still on set or in the field so the cards can be immediately reused.

During this process, the contents of each card are copied to a folder on the hard drive and labeled appropriately. To ensure that all the files are properly seen and that the camera metadata is retained, the entire contents of the camera card are copied to the folder, not just the individual audio and video files. The crew member responsible for managing this process is often called a digital imaging technician DIT.

This role was created in response to the transition from film to digital acquisition. That way, Media Composer will treat the folder as a media volume rather than a collection of individual files. When you view the folder as a standard folder left , the Source Browser displays several subfolders, each one representing one shot and containing a handful of files. When you view the folder as a media volume right , the Source Browser displays the top-level folder and the shots inside—undoubtedly an easier and more efficient way to work.

Browsing Your Media Files The Source Browser lets you play your media files before you add them to your project so you can decide if you really want to include them. You can view and play them as thumbnail images in Frame view or load them into the Source monitor for more careful viewing. To view clips in Frame view: 1. Optionally, drag the slider to adjust the size of the thumbnails. Click a file to select it. To load a file into the Source monitor, do one of the following:!

Double-click the file. Drag the file to the Source monitor. Adding Clips to Your Project After you decide which clips you want to use, you need to add them to your project so they appear in a bin. When you place a clip in a bin, you save it as part of the project. If you close Media Composer or the project and come back to it later, the clip will still be there waiting for you. You can add clips to a bin as a group—for example, all the files in a folder or on a camera card—or one-byone.

You can even choose to do this as you edit them into your sequence. Media Composer offers the flexibility to input them however it works best for you at that moment. In addition, as mentioned, you can choose to link to the media or to import it into Media Composer. Open the Source Browser. Select the LINK option button. Getting Started 4. Both those files, and all media files in between, will be selected. The clips will appear in the bin with the linked master clip icon.

Understanding Media Linking When you link a media file to your project, a link a connection is created between the master clip in the bin and the media file, which contains the actual images and sounds that you see and hear in the clip. A master clip is a tiny bit of metadata—that is, textual information like timecode, clip name, and so on, about the media.

This includes the information the system needs to identify and link to the media file s. The master clip information is stored in the bin file; meanwhile, the media file is stored on the hard drive or memory card. When you input camera-native clips, Media Composer creates a link to the original file in its current location and reads it from there using the plug-in to decompress and playback the file.

You manage camera-native files through the Mac Finder or Windows Explorer by copying, moving, or deleting them directly. If you move or rename a media file in the OS, you will need to relink it inside Media Composer.

You will learn more about relinking in Lesson Media Composer generally performs better and faster when you use Avid-native media. Using Avid-native media also saves you the hassle of keeping track of all your own media files in the OS. You will learn more about how to manage Avid-native media in Lesson Importing Media Files Importing is a great way to input your media when you are just getting started.

However, there are two big advantages to importing your footage. The advantages of importing your footage are:! Overall system performance is better with Avid-native media that is, media that you import into Avid. Since you will be creating new media files and investing some time in the process, it is important to doublecheck your import settings before you import files into Avid. To check your import settings: 1.

Refer to Figure 2. The Import Settings — Current dialog box opens. Getting Started 49 The default settings work well for video and audio files of the same format as the project. If you are importing still images or graphic files, you might need to modify the settings. This prevents your images from being distorted on import. Start Here.

Video Project Organizer. Video Editing Coaching. How to Delete Markers in Premiere Pro. How to Import Audio into Premiere Pro. How to Adjust Volume in Premiere Pro. Copy and Paste Crop in Premiere Pro. Import Image Sequence into Premiere Pro. Insert vs. Overwrite Edit in Premiere Pro. Locked vs. Batch Exporting in Avid Media Composer.

Fixed vs. Resize in Avid Media Composer. How to Delete a Layer in After Effects. Easily Center Text in After Effects. How to Split a Layer in After Effects. Import Image Sequence into After Effects. Add Stroke to Text in After Effects. How to Export a Frame. What is an After Effects Template?

Easily Make Text Glow in Photoshop. How to Center Text in Photoshop. How to Rotate Text in Photoshop. Duplicate Layer Shortcut in Photoshop. How to Underline Text in Photoshop. All other trademarks. Adobe After Effects CS6 Project 6 guide How to rotoscope in Adobe After Effects Rotoscoping is an animation technique in which you draw, paint, or add other visual effects in a layer over live-action film.

Operation Photoshop 5. It is an application that comes with most PC computers. This tip sheet was created using Windows. There are vertical columns and horizontal rows. A cell is where the. The main imovie window is divided into six major parts. Project Drag clips to the project area to create a timeline 2. Preview Window Displays a preview of your video 3. Toolbar Contains a variety of. What you can expect. Get started Shutterfly can help you make your pictures look their best.

We re going to show you the different ways to view and edit your pictures using our easy-to-use tools. To begin, sign in to your. Optimizing your image with Pixlr on-line photo editor Nick Dvoracek dvoracek uwosh. This tip sheet was compiled using imovie 11 so you may notice some differences if using.

Workshop Objectives Become familiar with the Final Cut Pro workspace, basic editing, capturing footage, using tools, exporting to tape, or QuickTime.

Learn effective workflow and file management strategies. TechSmith Corporation provides this manual as is, makes no representations or warranties with respect to its contents or use, and specifically disclaims any expressed or implied warranties or merchantability. Word Processing programs and their uses An application that provides extensive tools for creating all kinds of text based programs.

They are not limited to working with text and enable you to add images. The SMART Board is an interactive whiteboard that converts a computer and date projector into a powerful tool for teaching and learning.

With the computer image projected. Microsoft PowerPoint Exercises 4 In these exercises, you will be working with your Music Presentation file used in part 1 and 2. Open that file if you haven t already done so.

Exercise 1. Slide Sorter. The function of these features will be more. Ribbon menu The Ribbon menu system with tabs for various Excel commands. This Ribbon system replaces the traditional menus used with Excel Above the Ribbon in the upper-left corner is the Microsoft.

PowerPoint presentations are composed of slides, just like conventional presentations. Like a 35mm film-based slide, each PowerPoint slide. These are easily interchangeable and the toolbars. Tutorial Object Animation In this tutorial we will learn how to: Completion time 40 minutes Establish the number of frames for an object animation Rotate objects into desired positions Set key frames.

Appendix A. Introduction to the Macs If you haven t used a Mac before, you may find some things a little tricky to start with: you won t find files in the same places as on a PC; there is no C: drive on a Mac; there. Change a file on the web, your computer, tablet, or.

When you create a mask from a selection, the area not selected is masked or protected from editing. Collaborative Tools The Collaboration tools allow you to participate in real-time lessons and discussions.

Examples of these sessions include real-time, online discussions, TA sessions, and live question. Using Word For Mail Merge Introduction This document assumes that you are familiar with using Word for word processing, with the use of a computer keyboard and mouse and you have a working knowledge.

MS Word has many features and with it, a person can create reports, letters, faxes, memos, web pages, newsletters, and. In This Guide Microsoft PowerPoint looks very different, so we created this guide to help you minimize the learning curve. Read on to learn key parts of the new interface, discover free PowerPoint. In this chapter Learn how to get around in the Open File dialog box. See how to navigate through drives and folders and display the files in other folders.

Learn how to search for a file when you can t. With itunes you can easily import songs from your favorite CDs or purchase them from the itunes Store. Introduction to SketchUp This guide is handy to read if you need some basic knowledge to get started using SketchUp.

 
 

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You probably knew that already. If you undo too far, that list will also allow you to re-do up to thirty-two operations. Dave Forsyth A Deselects all tracks Backing up your work at the end of every day is a most under-rated discipline. And remember; The day you don t back-up is going to be the day immediately before the day you wish you had! All rights reserved. Printed in USA. A August 2 Contents. Introduction This paper tutorial is designed as a basic introduction to Microsoft.

Movie Maker 2 Beginning Quick Overview Lightworks v12 Quick Start Guide Lightworks v12 Copyright and Disclaimer Copyright by EditShare This document, as well as any software described in it, is furnished under either a license or a confidentiality. A few. Li kewhatyou see? FLV files can be output. Apple Computer released imovie in October In April Apple made imovie available for free download on their Web site. With imovie 2 in July imovie is no longer free unless you purchase a.

With PowerPoint, you can create engaging presentations that can be presented in person, online,. Audacity 1. Slick Motion gives you a simple and easy way to make your still images come alive.

Within minutes you can transform your high-resolution digital image in to a DVquality movie that pans, zooms and rotates. ZoomText We cannot guarantee.

Director includes the option to create three-dimensional 3D images, text, and animations. This includes movie files,. To start a new project: b. To add a static background. Microsoft Word can be used to create documents,.

Now, don t go letting your imagination run wild here. When I say warped,. Grass Valley is a trademark of Thomson. All other trademarks. Adobe After Effects CS6 Project 6 guide How to rotoscope in Adobe After Effects Rotoscoping is an animation technique in which you draw, paint, or add other visual effects in a layer over live-action film. Operation Photoshop 5. It is an application that comes with most PC computers. This tip sheet was created using Windows. There are vertical columns and horizontal rows.

A cell is where the. The main imovie window is divided into six major parts. Project Drag clips to the project area to create a timeline 2. Preview Window Displays a preview of your video 3. Toolbar Contains a variety of. What you can expect. Get started Shutterfly can help you make your pictures look their best.

We re going to show you the different ways to view and edit your pictures using our easy-to-use tools. To begin, sign in to your. Optimizing your image with Pixlr on-line photo editor Nick Dvoracek dvoracek uwosh. This tip sheet was compiled using imovie 11 so you may notice some differences if using. Workshop Objectives Become familiar with the Final Cut Pro workspace, basic editing, capturing footage, using tools, exporting to tape, or QuickTime.

Learn effective workflow and file management strategies. TechSmith Corporation provides this manual as is, makes no representations or warranties with respect to its contents or use, and specifically disclaims any expressed or implied warranties or merchantability. Word Processing programs and their uses An application that provides extensive tools for creating all kinds of text based programs.

Naptime Blog Update. Edit Bay Inertia. Recent Life and Career Changes. How Video Editors Stay Productive. Fighting Decision Fatigue as a Video Editor.

The only thing you need to succeed in Why are you in post production? Some brief thoughts on creating creative work. I Got A New Job!

Editing in Japan and Across the Globe. May EVF Recap. April Update for EVF. Stepping Away from Edit Video Faster. Why You Should Respect iMovie. Straight Up Hard Work. Ways to Gain Confidence as a Video Editor. Finding Clients as a Freelance Video Editor.

First Impressions of Premiere Pro. Making the Jump to Freelance. Catching Up. What are MXF Files? Why Media Management is Important. Keyboard Shortcuts Exam Pre-Sale! Quick Update! Figuring It All Out. A Few Updates! Swoopers vs. Timecode: Is it still important? Entrepreneuring Video Editing. Start Here. Video Project Organizer. Video Editing Coaching.

How to Delete Markers in Premiere Pro. How to Import Audio into Premiere Pro. How to Adjust Volume in Premiere Pro. Copy and Paste Crop in Premiere Pro. Import Image Sequence into Premiere Pro. Insert vs. Overwrite Edit in Premiere Pro. Locked vs. Batch Exporting in Avid Media Composer. Fixed vs. Resize in Avid Media Composer. How to Delete a Layer in After Effects. Easily Center Text in After Effects. How to Split a Layer in After Effects. Import Image Sequence into After Effects. Add Stroke to Text in After Effects.

How to Export a Frame. What is an After Effects Template? Easily Make Text Glow in Photoshop. How to Center Text in Photoshop. The bin appears in its own pane in the right panel of the Bin Container window. To open a bin in a separate floating Bin Container window, click the tab of an open bin and drag it until the green eligible edges appear. Move the tab to an open area of the panel, away from the eligible edges, and release the mouse button.

The bin appears in its own floating Bin Container window. Depending on how you like to work, you can mix and match between tabbed bins, subdivided bins, and bins in floating Bin Container windows.

This project contains three different types of clips, each with their own icons. Clips in the Rock Climber Clips bin include imported video master clips and audio-only master clips.

The Sequences bin contains a sequence. There are also master clips which use linked media rather than Avid native media, but you will see those in the next lesson. Setting Up 29 Figure 1. The clip loads into the Source monitor in the Composer window. You can play and pause it using the spacebar. You will look at other ways of playing through clips and sequences later. WAV audio-only master clip. Repeat step 19 for the other two audio-only master clips.

WAV audio-only master clip into the Source monitor to open it. The Source monitor looks empty. However, the clip name and the center duration in the information display at the top of the Source monitor indicate that something has been loaded. There is no picture because the clip is audio-only. Use the spacebar to play and pause the music track.

If the bin is already open but you cannot easily read the tab names, there is a little circle with a triangle in it to the right of the tab bar.

Click it to choose from the list of open bins. The sequence loads into the Record monitor in the Composer window. You can use the spacebar to play and pause it. Notice that the entire sequence is visible in the Timeline window. A Delete dialog box opens. Do not click OK! A different Delete dialog box opens. These two Delete dialog boxes indicate the differences between master clips and sequences. Master clips are directly linked to media files while sequences are indirectly linked to media files through master clips.

You can only delete media files through their direct relationship to master clips. Much more on this later. Setting Up 31 Exercise 1. The arrangement of these is called a workspace. There are several default workspaces. You can choose between these workspaces, alter or restore the defaults, and create new workspaces.

In this case, choose the Edit workspace. A checkmark next to the workspace name in the Workspaces menu indicates the currently selected workspace. It is frustrating to make a lot of changes only to find out you are in the wrong workspace!

Although the toolbar at the top of the Timeline window contains two audio meters, Media Composer has a more accurate set of meters called the Audio Tool.

You can dock the Audio Tool to any other window in the Media Composer interface. To dock the Audio Tool to the head of the Timeline window: 1.

The Audio Tool opens in a floating window. Like other windows in the interface, it has a vertical title bar. Click and drag the purple title bar toward the Timeline window. Green eligible edges appear in the interface where you are able to dock the Audio Tool. Drop the Audio Tool onto the eligible edge at the head of the Timeline window. The Audio Tool is now docked at the head of the Timeline window. Next, save the Edit Workspace with the new configuration.

When you do, Media Composer will lock in the change and remember it the next time you access that workspace. Switch to another workspace, and then back to the Edit Workspace.

It should return with the changes you made still evident. If you want to, you can restore the default workspace. You can also access, save, and restore workspaces from the Workspace toolbar on the right side of the user interface. The icon for the selected workspace will be highlighted in purple. Notice in the bottom menu you can also select which workspace you want to use. Setting Up Figure 1. You can adjust the frequency with which this occurs in the Auto-Save settings, found in the Bin Settings dialog box.

To adjust the Auto-Save settings: 1. A shortcut way to locate the setting is to press the B key on your keyboard to jump to the BIN entry in the list.

Then double-click the entry. The default Auto-Save Interval setting is 15 minutes. This is very conservative. Because an auto-save can interrupt your flow of work, Media Composer only performs them after a period of inactivity whose length you specify. The default is 15 seconds. By default, the Force Auto-Save field is set to 17 minutes.

This means if no inactivity period occurs, Media Composer will force an auto-save after 17 minutes. This is a safety net that you are hardly ever likely to use. Of course, your own working style will ultimately determine the right combination of settings for you. Create a new project! Use the Source Browser to locate camera files! Link to camera files! Import music files!

Rename master clips! Organize the project media into bins! Add notes and keywords to master clips! The first thing to do when starting a new project is to decide where you want to save it. You can move the files later if you choose. Most editing facilities have a standardized save location, so you might need to ask the post supervisor or media manager. If you are working by yourself, you can simply choose to save all your projects in the Private folder.

Set the Save Location The option buttons along the top of the Select Project dialog box designate the location where the project will be saved see Figure 2.

Figure 2. These buttons are as follows:! Private: Private projects are saved in the Documents folder of the current OS user. Someone logging onto the computer as a different OS user will not be able to access these projects.

Anyone who logs onto the computer will be able to access these projects. External: External projects are saved in any location you choose except the two default locations above. It does not need to be external to your computer. The locations for private and shared projects are hard-coded and cannot be changed, but external projects can be saved in any location you choose. Because external projects can be saved anywhere, you need to tell the system where you want to save them.

The file path for the current project directory is always displayed next to the Folder Browse button. Lesson 2! Getting Started 37 To set the location for external projects: 1. A standard OS browse window opens. Navigate to the folder where you want to save your project files.

The directory path shown next to the Folder Browse button in the Select Project dialog box is updated. Create the Project With the save directory set, you are ready to create the project.

To create a new project: 1. A New Project dialog box opens with the Project Name field highlighted. See Figure 2. There are many possible choices, which depend on several factors. But it is uncommon to want to change them, so these settings have been left at their defaults here. The project files are created, and the new project appears in the project list, selected and ready to be opened.

There is no option in Media Composer to rename a project. Do not name the project with a version number. Rather, simply name it what it is. For example, Mov e of th e Century , E pisode 5 2 , and so on. It is common practice to keep track of the different versions of a project within the project itself.

The Format setting in the New Project dialog box controls how Media Composer processes media, including which codecs are available to you for capture, render, and transcode. The easy rule of thumb here is to set the format to whatever most of your source media for a project will be. You can change the Format settings after a project is created.

The only thing you cannot change later is the family of formats, which is based on the frame rate chosen here. At the OS level, each Media Composer project is a folder, not just a single file.

This is quite different from what you may be accustomed to. A new project folder is created with three main files inside: a project file.

Other project-related folders and additional bin files are also saved into this folder. The project folder does not contain any media; rather, it contains all the information about your clips and sequences—in other words, your work!

To move or archive a project, you must move the entire project folder, not just the project file alone. Open the Project After you create a project, you must open it to work with it. With Media Composer, you do not open a project by clicking on a project file of any kind.

Instead, you launch the application and make your selection in the Select Project dialog box. To open a project: 1.

Launch Media Composer. The Select Project dialog box opens. Click the name of the project you want to open. Getting Started 39 Exercise Break: Exercise 2.

Setting Up Your Project Projects grow and evolve over time. Keeping them organized requires deliberate effort. The best way to set yourself up for success is to create some structure for your project from the start. In this section, you will learn to create and name the bins required for a typical small project.

In most of your projects, you will use multiple bins to organize your material. A news editor might use one bin per story. A small project could have five to 10 bins. Feature films may have hundreds. Creating New Bins Creating new bins is a simple process.

Like most things in Media Composer, there are several ways to do it. To create a new bin, do one of the following:! Rename them as required and delete any extras. Renaming Bins Media Composer automatically opens any new bins you create and names each with a default name: the name of the project, plus the word Bin and a sequential number.

For example, it is very common to have a bin to store only your sequences, another bin for your titles, another for your music, another for sound effects, another for graphics, and so on. In the Bin Container sidebar, click once on the bin name. The bin name appears highlighted, ready to be renamed.

Type the new name. Pressing Enter on the numeric keypad simply renames the bin and exits the name field. Pressing Return accepts the name and exits the field, but also moves the highlight down to the next bin name in the list, making it useful for renaming multiple bins.

Opening and Closing Bins Opening and closing bins is as easy as you might imagine. To open a single bin: 1. Double-click the bin icon. Do not double-click the bin name. The bin opens in the right panel of the Bin Container. To close a single open bin: 1. To open or close multiple bins: 1. Select the bins you want to open or close.

Getting Started 41 Deleting Bins Deleting unwanted bins is just as easy. To delete bins: 1. Select one or more of the bin icons in the Bin Container sidebar. Bin files are small, taking up very little space on the drive. Some professionals prefer to never empty the Trash folder until they complete and deliver a project.

If you delete a bin, but do not empty the Media Composer Trash, you can retrieve the bin from the Trash for reuse. To retrieve a bin from the Trash: 1. Drag the bin icon from the Trash folder to the list of other bins in the Bin Container sidebar and release the mouse button. The bin will be restored to the bin list and will appear in alphabetical order.

This is especially useful when working on a single monitor, such as a laptop. To activate a tabbed bin, do one of the following see Figure 2. Click the tab with the bin name. Click the drop-down menu to the right of the bin tabs and select the bin name from the list.

It is also possible to open each bin in an individual floating window that you can position anywhere on your computer interface. To open a bin in a separate window: 1. Do not drop the bin onto a green eligible edge in the right panel. If you do, it will open as a separate pane within the right panel.

The bin opens in a floating window that contains a copy of the Bin Container sidebar. Identifying Objects in Your Bins All project assets will be stored in your bins, including audio and video clips, titles, effect templates, and more. As you start adding items to the bin, it will be easier if you can identify them from the start.

Each asset type is identified as an object in the bin with its own unique icon. Table 2. Getting Started 43 Table 2.

In post-production terms, this process is called ingesting, but Media Composer uses the term inputting. Always back up the original camera files to another hard drive for safekeeping.

There are several ways to get media into your Media Composer project:! Tape capture: This enables you to input video and audio through cabled connections from a video tape deck, satellite, or live camera feed. Note that the use of tape is becoming less and less common.

Link: Linking connects an original media file to the project in Media Composer. It does not move or copy the media file. Media Composer reads the file from its current location and in its current format. Typically, this is referred to as camera-native media. Import: Importing ingests a media file by copying the media to a predefined location and at the same time converting it to a file format called Avid-native media. In Media Composer, the term import means to create a brand-new file that is a copy of the original.

This course assumes that you are working with all file-based media. To learn more about using tape capture, refer to the Media Composer Help. The Source Browser combines the controls for linking and importing into a single window. The Source Browser is set up like a standard OS window, so it is intuitive and easy to use. The Source Browser contains several panes and buttons, including the following see Figure 2.

To open the Source Browser, do one of the following:! Getting Started 45 Viewing Folders as Media Volumes A common production practice is to offload footage from camera cards to a hard drive while still on set or in the field so the cards can be immediately reused. During this process, the contents of each card are copied to a folder on the hard drive and labeled appropriately.

To ensure that all the files are properly seen and that the camera metadata is retained, the entire contents of the camera card are copied to the folder, not just the individual audio and video files.

The crew member responsible for managing this process is often called a digital imaging technician DIT. This role was created in response to the transition from film to digital acquisition. That way, Media Composer will treat the folder as a media volume rather than a collection of individual files.

When you view the folder as a standard folder left , the Source Browser displays several subfolders, each one representing one shot and containing a handful of files. When you view the folder as a media volume right , the Source Browser displays the top-level folder and the shots inside—undoubtedly an easier and more efficient way to work.

Browsing Your Media Files The Source Browser lets you play your media files before you add them to your project so you can decide if you really want to include them. You can view and play them as thumbnail images in Frame view or load them into the Source monitor for more careful viewing.

To view clips in Frame view: 1. Optionally, drag the slider to adjust the size of the thumbnails. Click a file to select it. To load a file into the Source monitor, do one of the following:! Double-click the file. Drag the file to the Source monitor.

Adding Clips to Your Project After you decide which clips you want to use, you need to add them to your project so they appear in a bin. When you place a clip in a bin, you save it as part of the project.

If you close Media Composer or the project and come back to it later, the clip will still be there waiting for you. You can add clips to a bin as a group—for example, all the files in a folder or on a camera card—or one-byone. You can even choose to do this as you edit them into your sequence. Media Composer offers the flexibility to input them however it works best for you at that moment.

In addition, as mentioned, you can choose to link to the media or to import it into Media Composer. Open the Source Browser. Select the LINK option button. Getting Started 4. Both those files, and all media files in between, will be selected. The clips will appear in the bin with the linked master clip icon. Understanding Media Linking When you link a media file to your project, a link a connection is created between the master clip in the bin and the media file, which contains the actual images and sounds that you see and hear in the clip.

A master clip is a tiny bit of metadata—that is, textual information like timecode, clip name, and so on, about the media. This includes the information the system needs to identify and link to the media file s. The master clip information is stored in the bin file; meanwhile, the media file is stored on the hard drive or memory card.

When you input camera-native clips, Media Composer creates a link to the original file in its current location and reads it from there using the plug-in to decompress and playback the file. You manage camera-native files through the Mac Finder or Windows Explorer by copying, moving, or deleting them directly.

If you move or rename a media file in the OS, you will need to relink it inside Media Composer. You will learn more about relinking in Lesson Media Composer generally performs better and faster when you use Avid-native media.

Using Avid-native media also saves you the hassle of keeping track of all your own media files in the OS. You will learn more about how to manage Avid-native media in Lesson Importing Media Files Importing is a great way to input your media when you are just getting started.

However, there are two big advantages to importing your footage. The advantages of importing your footage are:! Overall system performance is better with Avid-native media that is, media that you import into Avid. Since you will be creating new media files and investing some time in the process, it is important to doublecheck your import settings before you import files into Avid. To check your import settings: 1.

Refer to Figure 2. The Import Settings — Current dialog box opens. Getting Started 49 The default settings work well for video and audio files of the same format as the project.

If you are importing still images or graphic files, you might need to modify the settings. This prevents your images from being distorted on import. Color and brightness standards for broadcast television are different from those for computers. When receiving files from a camera, you will need to consult the camera crew as to how the files were shot to determine whether scaling is required. In the example shown in Figure 2. Select the drive on which to save the new media files.

You can separate the destination drives on which you save the video and audio media, but in most cases, this is not necessary. A second destination drive selection window opens for choosing where to save audio media.

You are now ready to import.

 

The Avid Media Composer Cheat Sheet – PDF Free Download – Part 2: Tips for Choosing Professional Video Editing Software

 

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In almost all the cases, the software in this category are standalone applications and as such, they are platform dependent, and this makes it important to consider this. In this review, we have listed some of the software that is specific to some platform to make it easy during selection. Multiple Monitor Software is software available for the Mac platform and one of the leading in this category. Though it is still available on other platforms, it is a recommended app for the Mac users.

It also features additional title bar menus as well as custom hotkeys. UltraView Desktop Manager is a premium multi-screen software that can be accessed by the users on the Windows platform. With its 14 features which are the ones leading in the industry makes it stand out from the rest.

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On the side of software developers, a lot has been achieved, and the rate of progress has been really tremendous and as a result, there are very functional software for this. Z-Noise is ideal for background noise such as tape hiss, ground hum, and computer noise, Z-Noise is a true broadband processor which can eliminate high-frequency hiss and low-frequency rumble simultaneously, while preserving the sonic integrity of your source.

A sound wave could be sampled at discrete intervals while being left in an analog form. With its simple, intuitive controls, X-Noise is perfect for removing tape hiss as well as air conditioner and computer noise from individual tracks, complete mixes, or damaged recordings. The other type of modulation in continuous-wave modulation is Angle Modulation. Angle Modulation is the process in which the frequency or the phase of the carrier signal varies according to the message signal.

Frequency Modulation is the process of varying the frequency of the carrier signal linearly with the message signal. Phase Modulation is the process of varying the phase of the carrier signal linearly with the message signal. In amplitude modulation, the amplitude of the carrier signal varies.

Whereas, in Frequency Modulation FM , the frequency of the carrier signal varies in accordance with the instantaneous amplitude of the modulating signal. Hence, in frequency modulation, the amplitude and the phase of the carrier signal remains constant. This can be better understood by observing the following figures.

 
 

Archive – Edit Video Faster

 
 
This document is supplied as a guide for Avid Media Composer. editing application, available as a PDF document in the Online Library, is a companion to. This document is supplied as a guide for Avid Media Composer. Reasonable care has been taken in preparing the information it contains. However.

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